Because of the lack of clear instructions, it took me a while to work out what you needed to do, but once I'd figured it out, it turned out to be quite a fun and challenging game.
I noticed this was blammed recently, and thats probably because most people couldn't work out what to do, as the first level is very tricky if you don't understand the concept of the game. It didn't help that the few instructions you left were hidden behind the blocks which we were supposed to move. If you give the game some much clearer instructions then this should get a pretty decent rating.
What Can I say...
2 Months ago I reviewed the original Penguin TD game and i gave it a 9. Why not a 10? Because I felt it was too easy. This new version of the game not only addresses that problem, but also adds a number of interesting new features to the game as well.
In terms of the difficulty, I was able to complete the all first Penguin TD's levels with mostly machine gun towers and a few missile towers. When I tried the Machine gun tactic here, I succeded on the first level, but got completely massacred in level 2 and the first bonus level. You've definatly uped the difficulty level of the game, and I like that. It makes the game much more challenging and much more satisfying to complete. I had to develop my strategy for each level in order to be successful. That's what it should be like.
In terms of new features, I'm glad that we now get to start the levels manually, without having to hurridly set up some towers in the first 20 seconds. Being able to call in waves early is also a good feature, as it can help to rake in money faster. The leveling system is also a good new feature, as it gives the player something else to aim for, other than just the completion of the level.
Overall, you've definatly improved the game, and moved my rating up from a 9 to a 10. Great job, i hope to see other games from you.
Great TD Game
I have played a number of TD games over the last few years, and this is the only game which equals the Bloons Tower Defense games for addictivenesss. I love how you can place the towers to form paths and mazes on the map. It gives each map great replay value. I would love to see a sequel.
I do have a few negative points though. The first time I plaed this game I reached the secret bunker level, yet when I came on today, I was brought back to the twin level. I enjoy this game so much that I don't really care, but the game could do with some work on save games. Also, with my own strategy, I found that I was able to complete every level without any losses very easily (with the exception of a few restarts before level 5 whilst I developed my tactics). This game could do with a more challenging difficulty setting. For example, a few more enamies in each wave and slightly more expensive towers. Either way, these are only small critisisms. I really hope to see a sequel.
Now, I was greatly impressed by the improvements in TD3 and back then I couldn't think of how you could improve it for a fourth version. I absolutely love the additions you've made to this game. I'm level 43 so that just goes to show how many games I've played so far. This game has much better replay value than the prevoius versions, and really stands out as one of the greatest Tower Defense games I've ever played. The Mochi games account with save game capabilities is really useful too. My only complaint is that the fast forward button doesn't seem to do anything, but even that isn't enough to lower my rating down from a 10. Excellent work.
I like it.
There is absolutely nothign wrong with this flash game. The arrows are in sync with the musicand I liked how the difficulty increased as the song went on. The only problem was that there was only one song. If you added a few more songs from the game and spread them across 3 difficulties then this would be a 10 in my eyes.
Thank you very much and I'm so happy that you've enjoyed it.
To the guy below me
Mock30, look at the date. 2002! This was posted 7 years before he died.
Overall it was a good challenging game. Nice choice for music to. BUT.
That problem with the right clicking shortcut, you've fixed the first step, if you right click once then left clickon the location you will fail (as I'm sure you intended). BUT if you right click, move to the location, right click again then left click you can get through unscathed. You might wanna try and sort that out for the next one.
yeahh, im trying my best =D
This was easily one of teh greatest defense games I have ever played. The secret weapon saved me countless number of times, and the plasma vision on the super monkeys was epic. Excellent work, but what one earth next?!
Pretty good game
Nice Idea for a game. Not the best choice of music though; it was very repetitive and rather annoying. The fact that you also only used 3/4 backgrounds was slightly dissapointing too, as I played with the same backdrop at least twice in the same game. Overall though good job and well animated.
Better than the first
I think this was much more sucsessful than the first because: It was easier to understand what was happening as certain stages. Easier to find out which zones were infected and what each symptom did. The tutorials were useful too. Good job.
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