Theres not much to say about this, as it's not much of a flash animation; but it is very well programmed. It was perfectly accurate, well done.
There were a few things that got to me.
First of all, the way you used the music. The music didn't quite fit in with the flash. You just played the tracks over the flash without them fitting in to well with what was going on (except for the sadness and sorrow one which fitted in nicely). It felt to me as though I was listening to my Ipod whilst watching the flash, and the music and animation just didn't quite go together (I actually have final destination and Show no tears on my Ipod, though that is irrelivent.)
Secondly, I can clearly see that you are a very good sprite animator however there were a few parts of the animation where I just thought; 'Meh'. The fight scene was where I felt this the most. It felt more like turn based combat rather than a proper fight at some points (although you did an excellent job on some parts). For example you had sonic & Mecha sonic running side by side for about 5 seconds. That was pretty boring fight wise. To make stuff like that more interesting, maybe have mecha sonic shooting at sonic whilst sonic dodges the shots or something along those lines. In a fight to the death the fight should be epic, and I know you have the potential to incorporate better stuff into a scene like that.
Finally, the drama with falco and sonics transformation, just wasn't very dramatic. You may have chosen a good song, but the whole thing just didn't seem believable, neither did it feel entirely sad. I think it could have been improved with some more sound effects, for example a cry of pain as falco is obliterated.
These are just my thoughts though. I'm probably being a bit harsh with my review; I know I'm no animator, and I've also been stunned recently by the brilliance of SMBZep8, however I'm sure you can understand why I can't give you a 10 with something like that out there. Keep up the animating though, its obvious you have great potential.
Once again Alvin, you surpass all expectations and somehow manage to make an episode that is even more epic than those before it. I really liked the hand drawn close ups and even the 3D stuff was cool, even though it may not have fitted the style perfectly. I really look forward to the next episode.
Because of the lack of clear instructions, it took me a while to work out what you needed to do, but once I'd figured it out, it turned out to be quite a fun and challenging game.
I noticed this was blammed recently, and thats probably because most people couldn't work out what to do, as the first level is very tricky if you don't understand the concept of the game. It didn't help that the few instructions you left were hidden behind the blocks which we were supposed to move. If you give the game some much clearer instructions then this should get a pretty decent rating.
What Can I say...
2 Months ago I reviewed the original Penguin TD game and i gave it a 9. Why not a 10? Because I felt it was too easy. This new version of the game not only addresses that problem, but also adds a number of interesting new features to the game as well.
In terms of the difficulty, I was able to complete the all first Penguin TD's levels with mostly machine gun towers and a few missile towers. When I tried the Machine gun tactic here, I succeded on the first level, but got completely massacred in level 2 and the first bonus level. You've definatly uped the difficulty level of the game, and I like that. It makes the game much more challenging and much more satisfying to complete. I had to develop my strategy for each level in order to be successful. That's what it should be like.
In terms of new features, I'm glad that we now get to start the levels manually, without having to hurridly set up some towers in the first 20 seconds. Being able to call in waves early is also a good feature, as it can help to rake in money faster. The leveling system is also a good new feature, as it gives the player something else to aim for, other than just the completion of the level.
Overall, you've definatly improved the game, and moved my rating up from a 9 to a 10. Great job, i hope to see other games from you.
Great TD Game
I have played a number of TD games over the last few years, and this is the only game which equals the Bloons Tower Defense games for addictivenesss. I love how you can place the towers to form paths and mazes on the map. It gives each map great replay value. I would love to see a sequel.
I do have a few negative points though. The first time I plaed this game I reached the secret bunker level, yet when I came on today, I was brought back to the twin level. I enjoy this game so much that I don't really care, but the game could do with some work on save games. Also, with my own strategy, I found that I was able to complete every level without any losses very easily (with the exception of a few restarts before level 5 whilst I developed my tactics). This game could do with a more challenging difficulty setting. For example, a few more enamies in each wave and slightly more expensive towers. Either way, these are only small critisisms. I really hope to see a sequel.
Beautiful song. At least as good as Minecraft's version.
I'm failing to see why this song has a rating below 4. I love songs with an epic feel to them, and this is nothing less than epic. Its really fitting the way its used in the Larry animations. It makes me feel as though what I have just watched is awesome (which is indeed the case). If you make any more songs for the Larry series, I hope you make them with the same excellent quality.
I must admit, this is one of the best Sonic remixes I have ever heard. You managed to remix an already epic soundtrack without destroying the original brilliance. The orchestra was definatly the best choice for your instrumentation; all the techno remixes on this site are weak in comparrison to the songs they're a remix of. This however doesn't spoil any of the quality of the original soundtrack. 10/10 for a job done right.
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